EDU236X Beyond Bits and Atoms
EDU236X is a class I took in Spring Quarter. I had a special love-hate relationship with this class. The lesson topics and materials were all so interesting, cool and fascinating. Yet there was so much work and output expected from this class. Especially for one who has not done programming at all, some of the assignments for this class seemed way beyond the reach of my Zone of Proximal Development. But this was a class in which I experienced what it is like to be put in constant cognitive dissonance, to learn so much from seeking to resolve that dissonance, and learning from my classmates as part of a social context. A truly enjoyable experience (on hindsight!), and true to what the course teaches ... constructionist!
Anyway, I did so much work for this class that it deserves a tab in my portfolio by itself. Here's all the work I did for this class. With a special feature on my final project.
Assignment 01 : The Gears of my Childhood
Assignment 02 : Fun with Microworlds Logo
Assignment 04 : Fun with Netlogo
Assignment 05 : Cut to the chase with the LaserCutter
Reflection Paper 01 : What's The Big Idea?
Reflection Paper 02 : Edwards & Eisenberg
Reflection Paper 03 : Wilensky & Martin
Reflection Paper 04 : Blikstein & Abrahamson
Reflection Paper 05 : Blikstein & Cavallo
Reflection Paper 06 : “Piaget is dead … no, that was just Stage Three : DEATH”
Reflection Paper 07 : "On the shoulders of giants" (**my personal favorite)
CSSI : Constructing Science for Social Impact
my final project
Armed with what I learned from my Curriculum Construction class in the Winter Quarter, I used Wiggins and McTighe’s “Backwards Design” model (1998) to design this curriculum, aimed at engaging students in the design and construction of solutions to real-world problems, in the process appreciating the complexities involved, and understanding the potential social impact and applications of scientific concepts and principles.
An overview of the curriculum framework is as follows :
(1) Using the Gogoboard & any sensors, design an experiment to detect how much solar power can be harvested from such garments
(2) Design your own Portable Light Project prototype
(3) Using Netlogo, create a model to show the social impact of the Portable Light Project
Although I was tempted to take the easy way out, and present a purely theoretical curriculum, I was challenged to actually experience the curriculum myself, present myself with the real-world issue, and design a couple of prototypes that students may develop. The journey towards the final curriculum products eventually turned out to be most educational, exhilarating and extremely rewarding. Here are some prototypes I developed :
(1) A t-shirt with light sensors embedded in it, connected to the Gogoboard. Students can wear the t-shirt throughout a day, record the amount of light reaching each sensor via the Gogoboard, and determine the ideal position to put solar panels on shirts to harvest light.
(2) A t-shirt with a solar panel attached to it
(3) A model of a house, with a solar cell, and a light sensor attached to one surface of the roof. The angle of inclination of the roof is adjustable, for students to experiment with the ideal roof angle for harvesting solar energy.
(1) A collaboration portal (The CSSI Website)
(2) The curriculum resource document (download here)
(3) Powerpoint slides for teachers