Anywhere Anytime Learning. Mobile Tech & Informal Learning Context.

General Education Projects

  • Globey: Virtual e-Pet to Promote Environmentally-friendly Behavior
  • CHUM: Context-aware Haptic Ubiquitous Mobile Device

Globey Virtual e-Pet to Promote Environmentally-friendly Behavior

Picture

Globey and Friends

"Interactive virtual e-pets for your mobile phone. Adopt a pet. Learn to reflect about important issues. Plan to act. (Your pet will remind you!) Share and interact with fellow pet owners. Together, we can build a world of empathy and action!"

With a team of LDT cohorts, Chen Kee, Haggai, and Prow, envisioned and prototyped a web/mobile device-based system that would promote environmentally-friendly behavior among school-aged children through reflection, sharing, and interaction with e-pets.

Course:
Time Frame:
My Role:


EDUC 391X Web-Based Technologies in Teaching and Learning
4 weeks
Ideation, storyboard, production support


CHUM Context-aware Haptic Ubiquitous Mobile Device

Introduction to CHUM
Paper Prototype
CHUM Storyboard
Course:
Time Frame:
My Role:
EDUC 333B Imagining the Future of Learning
3 weeks
Ideation, rapid prototyping, illustration for storyboard